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#13837867 Aug 16, 2018 at 11:07 AM
Knight
15 Posts
So I recorded a video soloing in yellow line. I mostly play yellow when I'm solo, because it's the most fun to me. But I also wanted to dispell the misconception that soloing in yellow is slow. Quite the opposite, I feel it's faster in most on-level landscape scenarios. Red is best if you are always fighting large groups of enemies that are together (which can be hard with ranged enemies), or if there are very high morale pools involved, and stacking dots is the way to go. Or if they are CC immune, obviously.

Oh, and you're gonna have to excuse my terrible sound editing lol.

https://www.youtube.com/watch?v=iFwcoiZ3dJw
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#13841700 Aug 22, 2018 at 12:56 AM · Edited 4 months ago
Knight
15 Posts
So a couple people wanted me to explain a bit more in detail the build I use in yellow solo, and what the playstyle is like. A few points I forgot in the video: Induction reduction and stun duration traits are good to get 2 Burning Embers within the duration of one Test of Will stun. If you don't one-shot your target, you can hit them with Lightning Strike, or even Cracked Earth if they are melee, in order to root them and buy time. All this can be seen in the first video.

Edit: In the video I call Bane Flare a stun, but it's actually a daze. What I meant is that since during the grace period it cannot be broken, it behaves as a stun, except it mypasses stun inmunity.

Also, check this out for an explanation on CC: http://www.runicknights.org/forum_threads/2890483

https://www.youtube.com/watch?v=FwHE4LXv_6I&t=6s
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#13846512 Aug 28, 2018 at 06:08 PM
Knight
15 Posts
A video with comentary, showing how I tend to take on more densely populated areas in Yellow line.

https://www.youtube.com/watch?v=FtXWncK8qRg&feature=youtu.be
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