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#13816202 Jul 17, 2018 at 11:34 AM · Edited 11 days ago
Officer
436 Posts
General Armour Information

Armour is the equipment you wear that provides the stats used to calculate how much damage is dealt or taken.

Understanding the tooltip

Picture -- generally helpful as to type of equipment
Name -- often helps categorize the piece as offensive or defensive
  • color of text tells the “color”, of the piece
  • yellow text < purple text < teal text < gold text
Bound to -- binding is the limitations of who can use the piece
  • account: can trade or to alts on the same account
  • Character: no trading
  • Bind (to character or account) on equip: free to trade until put into an equipment slot
  • Bind (to character or account) on acquire: the binding happens when it's removed from the chest
  • Fellowship tradeable (timer): Can be traded to a fellow or raid member who was present when chest was made, and did not have chest locks on; afterwards will bind to account
Item level -- helps categorize and rank different items with the same minimum equip level
Heavy/Medium/Light armour -- affects who can use it; generally indicated amount of armour, if applicable, and type of stats (main stats) found on it
Essence slots -- empty slots for putting essences in
Armour value -- 100% to physical mits, 20% to tactical mits
Other stats -- stats intrinsic to the piece, unchangeable; tend to be categorizable as offensive of defensive, and correlate to the names.
Durability -- damage taken, and left ‘til it needs repaired
Minimum level -- character must be this level to equip the item
Worth -- value if you sell it to a vendor



120 Equipment

At level 120, there are several sets of full gear available when you're ready to upgrade beyond the quest-rewards you earn in the Grey Mountains. Each set generally has 2 options for each piece of gear -- 1 is offensive (DPS & support), 1 is defensive (tanks & healers). Below is a table to give you an idea where to start looking for the next level of gear for your toon.



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