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#13019741 Jan 27, 2017 at 03:45 AM
Valar
198 Posts
At Dadi's lotro guides site, he has a Minstrel Raid Healing Guide, a blue line guide. I like what he says about healing priority, especially priority number 4.
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#13021356 Jan 27, 2017 at 06:50 PM
Knight
189 Posts
The author doesn't mention gear much. Something i would add is that tactical mastery makes very little difference to a minstrel's healing output (try out different builds and compare if you don't believe me). For this reason, for a lot of t2 content, I recommend maxing your critical rating (17800) and your physical and tactical mitigation for t2 (around 21k for light armor), or coming close enough that you cap it with buffs. After that, I recommend stacking a lot of morale (most successful t2 minstrels I've seen have 40-50k unbuffed). Stacking will or tactical mastery is good for dps, but it doesn't make much difference for a healer. It's much more important for the healer to be able to survive.

For your critical rating, if you max the healing skills induction time legacy, you also get +3900 crit rating on heals. This will help you get to the crit cap without wasting essences. The true setting of the north, many of the gems, and the crafted relic are all very good sources of critical rating. A red captain can also give you +2500 to your crit rating. With all that, you shouldn't need to slot more than 1 or 2 critical rating essences.
Alifast/Grimbaldin/Alimin/Freabryte/Mohanadan/Bilbaldo/Alirik/Barrysand
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#13021385 Jan 27, 2017 at 07:10 PM
Officer
379 Posts
Often wondered about those things you stated, Alifast. Thank you for those important tips!
Another one bites the dust...
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#13091824 Feb 26, 2017 at 08:36 AM · Edited over 1 year ago
Knight
189 Posts
Lesser known mini tips

I found a couple nuggets in the above thread that I thought might help folks.

Some of the stuff isn't really obvious from reading the tooltips, but cutting animations and speeding up your inductions (they are two different things, by the way) makes a HUGE difference to how much you can heal. Using Soliloquy of spirit after bolster courage does several things for you:

1. Gives you a small extra heal. You're doing bolster plus soliloquy in the same time it normally takes to just use bolster.

2. Gives you an extra chance to reset cry of the chorus, if you have that traited. It's a nice buff to your healing, and it allows you to get your buffs back up quickly if you need to use your coda.

3. It increases your target's mitigation by 1%, and stacks up to 3 times. This may not sound like a lot, but because of the way the math works, it can make your tank take a lot less damage. For example, consider the troll's distribute attack in the throne raid. Before he gets any buffs, it will hit someone with zero mitigation for about 150k. If your tank has 70% mitigation, it will hit him for "only" 45k. But the more mitigation the tank has, the bigger the effective damage reduction. If your tank is a warden with five stacks of the defiant challenge buff, he will have 90% mitigation, and only take 15k damage. If he also has the captain hope banner and 3 stacks of soliloquy buff, he will have 96% mitigation and only take a little 6k tickle.

4. Gives you an extra chance to get an induction speed buff from a crit heal. (For a while, I thought that the follow-up trait that allows this wasn't working, because I never saw the buff proc when I was standing around healing myself. Strangely enough, it only works in combat.) Every time you crit on a heal skill, you get a -20% induction buff for 6 seconds. The percentage is taken off the base induction time of the skill, without any gear or traits. For bolster courage, the base time is 2.5 seconds. That means the buff takes .5 seconds off your induction time. If you have the quick melody trait, plus the resonant anthem of the third age, plus the induction speed legacy on your weapon, plus one of the crit buffs, your induction time goes to .8 seconds. With two of the buffs active at once, it's cut to .3 seconds. With 3 buffs, you have an instant bolster courage! This is also why having a high crit rate is very important. Not only do the crits heal for a lot more, but they also allow you to heal much faster.

Speaking of crits, it's not obvious from the tooltip, but the critical strikes trait in the red line also increases your chance to crit on a heal skill, so it's very nice even in blue.

I also thought I would add something about LI's, since that wasn't mentioned in the guide either. You should max the tactical healing rating on your book with Star-lit crystals. You don't need to use any starlit crystals on your healing weapon, since it only affects your dps, which will be negligible anyway. Here's a link to the possible legacies: link

On a healing weapon, I consider the following legacies must haves:
1. Healing Skills Induction Time + bonus 3900 healing skills critical rating
2. Call to Ioreth Cooldown + bonus call to ioreth crit magnitude
3. Anthem Duration (the bonus from this one is melee skills critical, so you don't need to rank it all the way up to 59). This one makes it much easier to keep your anthem of war buff up on the fellowship at all times and keep your anthem of the third age buff on yourself at all times. You don't have to choose between them. Use anthem of war first (or anthem of composure, which is sometimes more useful) before your anthem of the third age, and your fellowship gets to keep the first bonus while you get the second.
4. Triumphant Spirit Cooldown. Combine Call to Ioreth with Triumphant spirit and you have a massive group heal every 45 seconds.
5. Soliloquy of spirit healing. If you use Soliloquy after every bolster, why not make the heal bigger? Probably not a must have, but I think it's useful.
6. Rally Cooldown. You don't really need the major ballad healing bonus, since you should almost never be using major ballad to heal.
7. Still as death cooldown.
The last 2 you could have on a swap weapon, but personally I would rather not run the risk of accidentally trying to heal a raid with a swap weapon because I forgot to swap back or I had some lag or something.


For your healing book, I think only two legacies are must haves. The rest I think are nice to have, but you could make an argument for using stat legacies or something else instead.
1. Healing and motivation skills healing. This affects all your healing skills. If you don't have it, you should probably get it before you try healing a raid.
2. Bolster Courage healing. This is your bread and butter healing skill. Absolutely a must have legacy.

3&4. I use both anthem of war legacies. Again, you could have these on a swap book, but that means more time spent swapping and less time healing. Also, there aren't really a lot of good alternatives for a healing book.

5. I use the inspire fellows legacy because I wear the armor that lets you stack the inspire fellow buff 3 times, so I use inspire fellow a lot. If you don't wear that armor set, it's probably only worth using the legacy if you like to play in yellow and you need to use inspire fellow for group healing.

6. I also use the anthem of composure resistance legacy because there are some instances where giving your fellowship extra resistance is very helpful. Again, a swap book would be an option for this.

7. Personally, I put light damage on here so I don't need to make a second book for dps.

Healing skills power cost - I don't use it because I never run out of power when I'm healing.
Raise the Spirit -I almost never use raise the spirit, so I don't put it on my book. Bolster courage is a much bigger heal, affects the whole group, and costs less power.
Anthem of composure tactical mitigation -I don't use this one because most raiders will already have capped tactical mitigation. You could use it if your group is undergeared.
Chord of salvation crit rating - I see a lot of people use this. I don't see the point, since your critical rating on heals should already be capped. It might make your crits on the skill a little bigger, but it's a very small difference.
Cry of the chorus cooldown- If you trait inspiring cries and calls, you don't need this because you will be able to reset cry of the chorus every 15 seconds anyway. If you don't use that trait, the legacy is a must have for healing.

I hope my tips were of some use to folks. Anyone else have tips they want to share? Or things you disagree with?

Alifast/Grimbaldin/Alimin/Freabryte/Mohanadan/Bilbaldo/Alirik/Barrysand
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#13415687 Aug 29, 2017 at 12:05 AM · Edited 11 months ago
Valar
198 Posts
Mordor has changed several things. Will no longer gives Outgoing Healing bonus, but worse, A kinsman mentioned that the new Outgoing Healing stats are broken. I was wondering why I didn't see much of a change when I switched to gear that had Outgoing Healing. So.... were does that leave us.

Sounds like the Will builds are zonked. Otherwise for now until someone gets time to look at things in detail and enough gear to do so, and maybe a patch to fix Outgoing Healing, following the T2 guidelines from pre-Mordor may be the best route, not investing too much resources into something supposedly better.

Updates to come as I or others learn more.
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#13415924 Aug 29, 2017 at 04:48 AM
Officer
379 Posts
Crud! 😟

Thanks for the update, Nenro.
Another one bites the dust...
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#13422376 Sep 02, 2017 at 05:10 PM · Edited 11 months ago
Valar
198 Posts
Some updated information which should be enough, includes Cel's references.
Interesting info found at this URLs which all say updated to U21.

"https://lotro-wiki.com/index.php/Character_Stats"
"https://lotro-wiki.com/index.php/Rating_to_percentage_formula"
and discussion URLs:
"https://www.lotro.com/forums/showthread.php?657814-Incoming-healing-essence-on-a-minstrel&p=7767012#post7767012"
"https://www.lotro.com/forums/showthread.php?657814-Incoming-healing-essence-on-a-minstrel&p=7766664"
""https://www.lotro.com/forums/showthread.php?657532-Outgoing-Healing-vs-Tac-Mastery-in-mordor"

Summarized:
“Outgoing Healing Rating is equivalent to Tactical Mastery, point-for-point, but it *only* increases heals. The "advantage" of Outgoing Healing Rating is that it is itemized to give more points per essence/stat slice. Thus, for instance, a Shadowed Essence give +4264 Tactical Mastery but +7182 Outgoing Healing. A similar ratio is found on non-essence gear.”
Capped at 282,940 (Tactical Mastery + Outgoing Healing) ==> 70%

Looks like we will still need to keep a separate dps gear set and healing gear set as Outgoing Healing is not useful for dps, especially landscape soloing. For optimized healing, using Outgoing Healing will give us the largest boost toward healing max after setting up our defense stats.
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#13636295 Feb 04, 2018 at 12:19 PM · Edited 6 months ago
Valar
198 Posts
Update/Rant (a bit longer than I expected): I have started updating my spreadsheets that I use to evaluate gear, essences, traits, virtues, etc. It has taken quite a while because I found so little info about the new stuff. Even just last week I got an improved earring, "Topaz Gold Ear Cuff of the Abyss", that I hadn't seen before from a G. Loot box. I have no clue if it can be crafted or bartered for, or is it just a drop from loot boxes or raids. Same comment about another loot box drop, "Fancy Cap of the Abyss", a definite improvement, but requires a essence and because of that, I haven't used it yet.

I find this very frustrating. I really don't like slotting Empowered Abyssal Essences into gear that can could become outdated with the next opening of a loot box. Also I found it interesting thought to use the allegiance quest rewards to barter for items just to turn them into Ash to barter for something better. I have hundreds of these barter items sitting in my vault right now. So I have the resources to update my gear... I just don't have a good handle on how to optimize my selections to maximize my overall character.

So I have chosen not to update with any essence gear until I can get a better handle on what is out there. I might start using lesser T10 essences as a stepping stone, but I really hate using essence removal scrolls... they are not that cheap. Even so, I my Light is above 200, but my critical and mitigations are probably not maxed out, but near. I will get there as RL time becomes available.

I was the first level 115 mini in the kin, but now there is/are other kin minis that are definitely better equipped than I. But I will get there, if I don't get too frustrated with how they are doing gear in LOTRO first. For example, too many pieces of gear with the exact same stats with just different names. (Or same name with different stats because they are of different level or critical crafted versions.) For example, SIX levels of essence in the Mordor expansion - [politely] What The heck For! Being inundated with an over abundance and duplicate gear/essences/etc does not make a better expansion!

Okay, rant over. I will undoubtedly have further contributions here once I am able to run the optimizer on my mini spreadsheet. At this point, I just have the capability to give a numerical rating to each piece of gear (with certain assumptions). Next step is to redo the tab that allows me to specify my mini's gear/virtues/etc selections, the goal critical rating/mitigations/etc, and run the optimizer to pick the essence gear to best meet the goals. (Note, there are assumptions and twiddling with the evaluation functions, so this is not a pure math calculation.)

Nenro

FYI: My spreadsheet currently evaluates highest for mini the following virtues: Honour, Confidence, Charity, Idealism, and Innocence. (This holds for both dps and healing gear setups, but is subject to change if I need to twiddle the evaluation functions.)

(My burg is pretty much ignored for now, using only drops that she gets. And that class requires another spreadsheet to be updated. I have a base spreadsheet with its own tabs that just holds all stuff equipable, virtues, and such, and a class specific spreadsheet, each with their own tabs, where I evaluate gear in terms of that class.)
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#13636548 Feb 04, 2018 at 03:27 PM
Officer
359 Posts
Poor Nenro -- I sympathize with you wanting to have it all figured out and your frustration in not being able to get accurate info!

I would like to offer a thought for your consideration: in the last year or two, the developers and executive producer have said that they are trying to bring smaller updates out more often, rather than the large updates once a year that they did for awhile. I have observed that this seems to mean each small/medium update they seem to pick 2-4 pieces of gear and "update" those -- they make better ones available. They also seem to enjoy adding a new tier of essences at that time (I theorize it's because then people buy LP to purchase universal solvents to make those new essences!).

This means that unless you finish your spreadsheet and gear in the 2-3 month period between these smallish updates, you will continually be revamping and may never quite get to finishing your set off.

Although I do not play a minstrel, I do main a healing RK who is in a very good situation right now as far as being geared for the things our kin runs regularly; should you decide to just make a set and change a few things if necessary later, I would be happy to explain the things I have done, liked, or changed.

Meanwhile, I wish you luck in forging through this mess!
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#13663304 Feb 20, 2018 at 04:17 PM
Valar
198 Posts
Level 115 Minstrel T2C Stats

Thread Summary:

There is a common general Minstrel (Healer) mistake in LOTRO: Tactical Mastery and Outgoing Healing stats are needed. Why not mastery/outgoing healing? It is simply, if you invest the remaining essences into it, you will maybe get 10% more healing. if you invest them in Vitality, you can nearly double your Morale - and most importantly, given the new runes, you will heal more than enough already, so you dont need to buff it anymore - but having more Morale is never bad especially given the random attacks in the Abyss of Mordath.

Your gear should mostly focus on defense:
  • Priority 1 - get Mitigations to T2 cap for light armour (60,800 T1 cap / 62,160 T2 cap)
  • Priority 2 - get Critical Rating up to around 50k. (With the +healing critical rating on your legendary weapon and a red captain in most times you will get to the 71,00 T2 cap. To cap your Critical Rating without a red captain, look that you get to 71k, but with the crit from the book included).
  • Priority 3 - get Critical Defense (30-40k)
  • and the rest invest all in Vitality. [Remember, you will get additional Tactical Mitigation with additional Vitality, so there is a balancing act here.]


The legacy is for a legendary Weapon. It is named -10% Healing Skills Inductions, but as a secondary effect it will give you up to 4,900 critical rating for your Healing skills.

The rune is named Last Alliance Rune of Healing. It provided +7182 Outgoing Healing Rating and +1543 Critical Rating. Other relics of interest are the Last Alliance Setting of Brutality which provides +2572 Critical Rating plus +3472 Parry Rating and +2315 Evade Rating. [Examples of a weapon and book using these runes: https://imgur.com/nCGtffS / https://imgur.com/YNzlaiq.]

Also, get the healing runes from Seregost/Naerband - they will more than double your healing output. They drop in Seregost or Naerband (they can drop in both instances) at level 115. In T1 only the small ones can drop, In T2 the big and small ones can drop.

[So, how does this and the Yellow line integrate that is discussed in my next comment. That is what I am now pondering. – Nenro, overwhelmed by Mordor choices and more choices to come. – argh!]

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#13663310 Feb 20, 2018 at 04:21 PM · Edited 5 months ago
Valar
198 Posts
Minstrel Healing Guide | The Red Company

Very interesting comments on what game “dynamics”, like triage, need to be kept in mind while healing. Also states that for pure healing output, Rune Keeper is the way to go. Believes where the Minstrel really shines is the yellow line because of buffs.

Introduction
I'm not typically one to bash other people's efforts [Dadi’s Minstrel Raid Healing Guide, see link below] but to be entirely honest I'd caution any up and coming minstrel players from taking too much of that to heart.

For starters, it only talks about blue line when yellow is the superior spec for the vast majority of LotRO content. But what I really take issue with is how most of the guide's substance is essentially telling you what's on skill tooltips. Not a single mention of what's *actually* important when playing a healer; understanding triage, situational awareness and predictive skills. Instead you get a nonsensical "heal yourself and heal the tank" in bullet points and a whole paragraph on how to rez people after you let them die.

I'd be happy to talk about triage and how to make the most of your buffing suite some time, so if any minstrel players feel like you could use a few pointers just shout.

[discussion continues, eventually leading to a post that gets into details about Blue line versus Yellow line as the main spec.]


Minstrel Raid Healing Guide - Dadi's LOTRO Guides

A bit dated, written prior to Mordor with minor updates since. Follows “traditional” blue line is for healing. Very much different view than the more recent The Red Company writeup.
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#13663324 Feb 20, 2018 at 04:26 PM
Valar
198 Posts
Impact of Critical Strikes Trait on Heals

Conclusion is that Critical Strikes probably not that useful.

I had included it in my blue line to increase critical rating for healing, but now I don't. I increased my Yellow traits with the now available trait points.
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#13663764 Feb 20, 2018 at 11:28 PM
Officer
438 Posts
Great stuff, Nenro. I'm looking forward to noodling around on my minstrel with this.

Do you have any suggestions about a yellow line trait build, and about a healing rotation under yellow line? I have built my minnie's weapon / item largely for blue, so I'd love to hear the alternative.

Ryleth
Ryleth (main of Ryl*)
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#13665379 Feb 22, 2018 at 01:41 AM
Valar
198 Posts
Last year I put together two different yellow builds, a Yellow/Blue build and a Yellow/Red build. I really haven't spent much play time with either. I can't find the URL that originally gave me the idea. But I do remember it suggested not doing a full up Yellow build. Perhaps a full Yellow build might only be useful in specific areas of a 24 man raid?

I did play the Yellow/Blue build in Abyss of Mordor last week as we did have two other healers devoted to the tanks. I was focusing on keeping the dps healed up and back up healing on the tanks and the healers. I was hoping having three damage anthems up would help a bit with damage and we got further in the fight - but that could have been just everyone learning the fight better. Playing any type of Yellow is still a work in progress.

One of these SKOTs (well, except T3 runs :-), I might try one of my yellow builds to further experiment.


Further comments after a bit of googling.
(and to capture for my later pondering) (note this pre-dates Mordor)

How-do-I-heal-as-a-yellow-mini
If you are planning to heal in yellow and not just buff, you can skip red line and go down blue until you get Triumphant Spirit and its CD reduction. That gives you a great O S**t heal when you need it. Also, once you have three anthems on your fellows (usually three stacks on AoW), you can stack three AoTA's on yourself. It make Bolster an instant-cast and also adds a pile to outgoing healing. Use inspire fellows whenever it is up. Yellow mini pairs nicely with the 4 piece Featured Instance set to get a pile of damage reduction on your fellows, which with your Tale and other buffs makes healing much easier. Cycling anthems is key. Once you have three AoWs on fellow and 3 AoTA's on yourself you got about 30 seconds of instant cast bolsters to hit on anyone low on morale. Then throw out another AoW followed by AoTA, and do this three times in a row, followed by a couple more AoTAs to maximize the amount of AoTAs on yourself at all times. [and other stuff]

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